Humans & Robots
Reduce your workload..
Physical world & Digital Interaction
It’s an Interconnected world..
Virtual World & Security
Creating a Virtual World
Enhancing Physical world experience
Distributed Verifiable Digital Ledger
Secure the Cyber Space
Tech News
What makes work valuable? Michal Masny, the NC Ethics of Technology Postdoctoral Fellow in the MIT Department of Philosophy, investigates the role work plays in our lives and its impact on our well-being. Masny sees numerous benefits to work, beyond a paycheck. It’s a space for people to develop excellence at something, make a social contribution, gain social recognition, and create and sustain community. “Consider a future in which we shorten the work week, or one in which we eliminate work altogether,” Masny says. “I don’t believe either of these scenarios would be unambiguously good for everyone.” “Work is both necessary […]
Training a large artificial intelligence model is expensive, not just in dollars, but in time, energy, and computational resources. Traditionally, obtaining a smaller, faster model either requires training a massive one first and then trimming it down, or training a small one from scratch and accepting weaker performance. Researchers at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), Max Planck Institute for Intelligent Systems, European Laboratory for Learning and Intelligent Systems, ETH, and Liquid AI have now developed a new method that sidesteps this trade-off entirely, compressing models during training, rather than after. The technique, called CompreSSM, targets a family of AI […]
We evolved for a linear world. If you walk for an hour, you cover a certain distance. Walk for two hours and you cover double that distance. This intuition served us well on the savannah. But it catastrophically fails when confronting AI and the core exponential trends at its heart. From the time I began work on AI in 2010 to now, the amount of training data that goes into frontier AI models has grown by a staggering 1 trillion times—from roughly 10¹⁴ flops (floating-point operations‚ the core unit of computation) for early systems to over 10²⁶ flops for today’s […]